FEdModeGeometry::GeometrySelectNone

Deselects all edges, polygons, and vertices for all selected objects.

Windows
MacOS
Linux

References

Module

GeometryMode

Header

/Engine/Plugins/Editor/GeometryMode/Source/GeometryMode/Public/GeometryEdMode.h

Include

#include "GeometryEdMode.h"

Source

/Engine/Plugins/Editor/GeometryMode/Source/GeometryMode/Private/GeometryEdMode.cpp

Syntax

virtual void GeometrySelectNone
(
    bool bStoreSelection,
    bool bResetPivot
)

Remarks

Deselects all edges, polygons, and vertices for all selected objects.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss