[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category=GeomModifier)
uint32 bInitialized: 1
True if the modifier has been initialized. This is useful for interpreting user input and mouse drags correctly.
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category=GeomModifier)
uint32 bInitialized: 1
True if the modifier has been initialized. This is useful for interpreting user input and mouse drags correctly.