[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)()
TEnumAsByte< EAxis::Type > Axis
The axis of rotation to use when creating the brush. This is automatically determined from the current ortho viewport.
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)()
TEnumAsByte< EAxis::Type > Axis
The axis of rotation to use when creating the brush. This is automatically determined from the current ortho viewport.