UGeomModifier_Lathe

Revolves selected polygons around the pivot point.

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

GeometryMode

Header

/Engine/Plugins/Editor/GeometryMode/Source/GeometryMode/Classes/GeomModifier_Lathe.h

Include

#include "GeomModifier_Lathe.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UGeomModifier_Lathe : public UGeomModifier_Edit

Remarks

Revolves selected polygons around the pivot point.

Variables

Name Description

Public variable UProperty Category, EditAnywhere

uint32: 1

 

AlignToSide

Public variable UProperty

TEnumAsByte< EA...

 

Axis

The axis of rotation to use when creating the brush.

Public variable UProperty Category, EditAnywhere

int32

 

Segments

Public variable UProperty Category, EditAnywhere

int32

 

TotalSegments

Constructors

Name Description

Public function

UGeomModifier_Lathe

(
    const FObjectInitializer& ObjectIn...
)

Overridden from UGeomModifier

Name Description

Public function Virtual

void

 

Initialize()

Gives the individual modifiers a chance to do something the first time they are activated.

Protected function Virtual

bool

 

OnApply()

Implements the modifier application.

Public function Virtual

bool

 

SupportsCurrentSelection()

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss