UGeomModifier_Optimize

Optimizes selected objects by attempting to merge their polygons back together.

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

GeometryMode

Header

/Engine/Plugins/Editor/GeometryMode/Source/GeometryMode/Classes/GeomModifier_Optimize.h

Include

#include "GeomModifier_Optimize.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UGeomModifier_Optimize : public UGeomModifier_Triangulate

Remarks

Optimizes selected objects by attempting to merge their polygons back together.

Constructors

Name Description

Public function

UGeomModifier_Optimize

(
    const FObjectInitializer& ObjectIn...
)

Overridden from UGeomModifier

Name Description

Protected function Virtual

bool

 

OnApply()

Implements the modifier application.

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