[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadOnly, Category="GoogleARCore|AugmentedImages")
UTexture2D * ImageAsset
Texture to use for this image. Valid formats are RGBA8 and BGRA8.
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadOnly, Category="GoogleARCore|AugmentedImages")
UTexture2D * ImageAsset
Texture to use for this image. Valid formats are RGBA8 and BGRA8.