ImageAsset

Texture to use for this image. Valid formats are RGBA8 and BGRA8.

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadOnly, Category="GoogleARCore|AugmentedImages")
UTexture2D * ImageAsset

Remarks

Texture to use for this image. Valid formats are RGBA8 and BGRA8.

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