Module |
|
Header |
/Engine/Plugins/Runtime/AR/Google/GoogleARCore/Source/GoogleARCoreBase/Public/GoogleARCoreFunctionLibrary.h |
Include |
#include "GoogleARCoreFunctionLibrary.h" |
Source |
/Engine/Plugins/Runtime/AR/Google/GoogleARCore/Source/GoogleARCoreBase/Private/GoogleARCoreFunctionLibrary.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="GoogleARCore|PassthroughCamera",
Meta=(Keywords="googlear arcore passthroughcamera"))
static UTexture * GetCameraTexture()
Get the pass-through camera texture that GoogleARCore plugin will use to render the passthrough camera background. Note that UTexture object this function returns may change every frame. If you want to use the camera texture, you should call the function every frame and update the texture parameter in your material.
A pointer to the UTexture that will be used to render the passthrough camera background.