UGoogleARCoreSessionFunctionLibrary::CheckARCoreAvailability

A Latent Action to check the availability of ARCore on this device.

Windows
MacOS
Linux

References

Module

GoogleARCoreBase

Header

/Engine/Plugins/Runtime/AR/Google/GoogleARCore/Source/GoogleARCoreBase/Public/GoogleARCoreFunctionLibrary.h

Include

#include "GoogleARCoreFunctionLibrary.h"

Source

/Engine/Plugins/Runtime/AR/Google/GoogleARCore/Source/GoogleARCoreBase/Private/GoogleARCoreFunctionLibrary.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="GoogleARCore|Availability",
          Meta=(Latent, LatentInfo="LatentInfo", WorldContext="WorldContextObject", Keywords="googlear arcore availability"))
static void CheckARCoreAvailability
(
    UObject * WorldContextObject,
    struct FLatentActionInfo LatentInfo,
    EGoogleARCoreAvailability & OutAvailability
)

Remarks

A Latent Action to check the availability of ARCore on this device. This may initiate a query with a remote service to determine if the device is supported by ARCore. The Latent Action will complete when the check is finished.

Parameters

Parameter

Description

WorldContextObject

The world context.

LatentInfo

Unreal internal type required for all latent actions.

OutAvailability

The availability result as a EGoogleARCoreAvailability.

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