Module |
|
Header |
/Engine/Plugins/Runtime/AR/Google/GoogleARCore/Source/GoogleARCoreBase/Public/GoogleARCoreFunctionLibrary.h |
Include |
#include "GoogleARCoreFunctionLibrary.h" |
Source |
/Engine/Plugins/Runtime/AR/Google/GoogleARCore/Source/GoogleARCoreBase/Private/GoogleARCoreFunctionLibrary.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="GoogleARCore|Availability",
Meta=(Latent, LatentInfo="LatentInfo", WorldContext="WorldContextObject", Keywords="googlear arcore availability"))
static void CheckARCoreAvailability
(
UObject * WorldContextObject,
struct FLatentActionInfo LatentInfo,
EGoogleARCoreAvailability & OutAvailability
)
A Latent Action to check the availability of ARCore on this device. This may initiate a query with a remote service to determine if the device is supported by ARCore. The Latent Action will complete when the check is finished.
Parameter |
Description |
---|---|
WorldContextObject |
The world context. |
LatentInfo |
Unreal internal type required for all latent actions. |
OutAvailability |
The availability result as a EGoogleARCoreAvailability. |