Deprecated
Use UGoogleARCoreFrameFunctionLibrary::TransformARCoordinates2D(EGoogleARCoreCoordinates2DType::Viewport, InUV, EGoogleARCoreCoordinates2DType::Texture, OutUV) instead.
Module |
|
Header |
/Engine/Plugins/Runtime/AR/Google/GoogleARCore/Source/GoogleARCoreBase/Public/GoogleARCoreFunctionLibrary.h |
Include |
#include "GoogleARCoreFunctionLibrary.h" |
Source |
/Engine/Plugins/Runtime/AR/Google/GoogleARCore/Source/GoogleARCoreBase/Private/GoogleARCoreFunctionLibrary.cpp |
Gets the texture coordinate information about the passthrough camera texture.
Parameter |
Description |
---|---|
InUV |
The original UVs of on the quad. Should be an array with 8 floats. |
OutUV |
The orientated UVs that can be used to sample the passthrough camera texture and make sure it is displayed correctly. |