UMaterialExpressionGoogleARCorePassthroughCamera

Implements a node sampling from the ARCore Passthrough external texture.

Windows
MacOS
Linux

Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

UMaterialExpression

UMaterialExpressionGoogleARCorePassthroughCamera

References

Module

GoogleARCoreRendering

Header

/Engine/Plugins/Runtime/AR/Google/GoogleARCore/Source/GoogleARCoreRendering/Public/MaterialExpressionGoogleARCorePassthroughCamera.h

Include

#include "MaterialExpressionGoogleARCorePassthroughCamera.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(CollapseCategories, HideCategories=Object)
class UMaterialExpressionGoogleARCorePassthroughCamera : public UMaterialExpression

Remarks

Implements a node sampling from the ARCore Passthrough external texture.

Variables

Name Description

Public variable UProperty Category, EditAnywhere

uint32

 

ConstCoordinate

Only used if Coordinates are not hooked up.

Public variable UProperty Meta

FExpressionInpu...

 

Coordinates

Constructors

Name Description

Public function

UMaterialExpressionGoogleARCorePassthroughCamera

(
    const FObjectInitializer& ObjectIn...
)

Overridden from UMaterialExpression

Name Description

Public function Virtual

int32

 

Compile

(
    FMaterialCompiler* Compiler,
    int32 OutputIndex
)

Create the new shader code chunk needed for the Abs expression

Public function Virtual

int32

 

CompilePreview

(
    FMaterialCompiler* Compiler,
    int32 OutputIndex
)

Public function Virtual Const

void

 

GetCaption

(
    TArray< FString >& OutCaptions
)

Returns the text to display on the material expression (in the material editor).

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