EGooglePADStorageMethod

The method used to store an Asset Pack on the device.

Windows
MacOS
Linux

References

Module

GooglePAD

Header

/Engine/Plugins/Runtime/GooglePAD/Source/GooglePAD/Classes/GooglePADFunctionLibrary.h

Include

#include "GooglePADFunctionLibrary.h"

Syntax

enum EGooglePADStorageMethod
{
    AssetPack_STORAGE_FILES            = 0,
    AssetPack_STORAGE_APK,
    AssetPack_STORAGE_UNKNOWN,
    AssetPack_STORAGE_NOT_INSTALLED,
}

Values

Name

Description

AssetPack_STORAGE_FILES

The Asset Pack is unpacked into a folder containing individual asset files. Assets can be accessed via standard File APIs.

AssetPack_STORAGE_APK

The Asset Pack is installed as an APK containing packed asset files. Assets can be accessed via AAssetManager.

AssetPack_STORAGE_UNKNOWN

Nothing is known, perhaps due to an error.

AssetPack_STORAGE_NOT_INSTALLED

The Asset Pack is not installed.

Remarks

The method used to store an Asset Pack on the device.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss