UGooglePADFunctionLibrary

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

GooglePAD

Header

/Engine/Plugins/Runtime/GooglePAD/Source/GooglePAD/Classes/GooglePADFunctionLibrary.h

Include

#include "GooglePADFunctionLibrary.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UGooglePADFunctionLibrary : public UBlueprintFunctionLibrary

Functions

Name Description

Public function Static UFunction BlueprintCallable, Category, Meta

EGooglePADEr...

 

CancelDownload

(
    const TArray< FString > AssetPacks
)

Cancel download of a set of asset packs

Public function Static UFunction BlueprintCallable, Category, Meta

EGooglePADEr...

 

GetAssetPackLocation

(
    const FString& Name,
    int32& Location
)

Get location handle of requested asset pack (release when done)

Public function Static UFunction BlueprintCallable, Category, Meta

FString

 

GetAssetsPath

(
    const int32 Location
)

Get asset path from from location

Public function Static UFunction BlueprintCallable, Category, Meta

int32

 

GetBytesDownloaded

(
    const int32 State
)

Get the number of bytes downloaded from a download state

Public function Static UFunction BlueprintCallable, Category, Meta

EGooglePADEr...

 

GetDownloadState

(
    const FString& Name,
    int32& State
)

Get download state handle of an asset pack (release when done)

Public function Static UFunction BlueprintCallable, Category, Meta

EGooglePADDo...

 

GetDownloadStatus

(
    const int32 State
)

Get download status from a download state

Public function Static UFunction BlueprintCallable, Category, Meta

EGooglePADEr...

 

GetShowCellularDataConfirmationStatus

Get status of cellular confirmation dialog

Public function Static UFunction BlueprintCallable, Category, Meta

EGooglePADSt...

 

GetStorageMethod

(
    const int32 Location
)

Get storage method from location

Public function Static UFunction BlueprintCallable, Category, Meta

int32

 

GetTotalBytesToDownload

(
    const int32 State
)

Get the total number of bytes to download from a download state

Public function Static

void

 

Initialize()

Initialize java objects and cache them for further usage. called when the module is loaded

Public function Static UFunction BlueprintCallable, Category, Meta

void

 

ReleaseAssetPackLocation

(
    const int32 Location
)

Release location resources

Public function Static UFunction BlueprintCallable, Category, Meta

void

 

ReleaseDownloadState

(
    const int32 State
)

Release download state resources

Public function Static UFunction BlueprintCallable, Category, Meta

EGooglePADEr...

 

RequestDownload

(
    const TArray< FString > AssetPacks
)

Request download of a set of asset packs

Public function Static UFunction BlueprintCallable, Category, Meta

EGooglePADEr...

 

RequestInfo

(
    const TArray< FString > AssetPacks
)

Request information about a set of asset packs

Public function Static UFunction BlueprintCallable, Category, Meta

EGooglePADEr...

 

RequestRemoval

(
    const FString& Name
)

Request removal of an asset pack

Public function Static UFunction BlueprintCallable, Category, Meta

EGooglePADEr...

 

ShowCellularDataConfirmation()

Show confirmation dialog requesting data download over cellular network

Public function Static

void

 

Shutdown()

Releases resources. called when the module is shut down

Constants

Name

Description

DownloadStateMap

Handles for DownloadState

DownloadStateMapIndex

LocationMap

Handles for AssetPackLocation

LocationMapIndex

PauseHandle

Foreground/background delegate for pause.

ResumeHandle

Foreground/background delegate for resume.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss