UGoogleVRControllerFunctionLibrary::GetArmModelPointerPositionOffset

Returns the local position of the pointer in the unreal coordinate system relative to the motion controller.

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References

Module

GoogleVRController

Header

/Engine/Plugins/Runtime/GoogleVR/GoogleVRController/Source/GoogleVRController/Classes/GoogleVRControllerFunctionLibrary.h

Include

#include "GoogleVRControllerFunctionLibrary.h"

Source

/Engine/Plugins/Runtime/GoogleVR/GoogleVRController/Source/GoogleVRController/Private/GoogleVRControllerFunctionLibrary.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="GoogleVRController", Meta=(Keywords="Cardboard AVR GVR"))
static FVector GetArmModelPointerPositionOffset()

Remarks

Returns the local position of the pointer in the unreal coordinate system relative to the motion controller. The pointer is similar to the controller, except that it is slightly forward and rotated down by the pointer tilt angle. This is used to create more ergonomic comfort when pointing at things. This should be used for any reticle / laser implementation.

Returns

pointer position.

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