Module |
|
Header |
/Engine/Plugins/Runtime/GoogleVR/GoogleVRController/Source/GoogleVRController/Classes/GoogleVRControllerFunctionLibrary.h |
Include |
#include "GoogleVRControllerFunctionLibrary.h" |
Source |
/Engine/Plugins/Runtime/GoogleVR/GoogleVRController/Source/GoogleVRController/Private/GoogleVRControllerFunctionLibrary.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="GoogleVRController", Meta=(Keywords="Cardboard AVR GVR"))
static FVector GetArmModelPointerPositionOffset()
Returns the local position of the pointer in the unreal coordinate system relative to the motion controller. The pointer is similar to the controller, except that it is slightly forward and rotated down by the pointer tilt angle. This is used to create more ergonomic comfort when pointing at things. This should be used for any reticle / laser implementation.
pointer position.