UGoogleVRControllerTooltipComponent

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MacOS
Linux

Inheritance Hierarchy

References

Module

GoogleVRController

Header

/Engine/Plugins/Runtime/GoogleVR/GoogleVRController/Source/GoogleVRController/Classes/GoogleVRControllerTooltipComponent.h

Include

#include "GoogleVRControllerTooltipComponent.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(ClassGroup=(GoogleVRController), Meta=(BlueprintSpawnableComponent))
class UGoogleVRControllerTooltipComponent : public USceneComponent

Variables

Name Description

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

UMaterialParame...

 

ParameterCollection

Parameter collection used to set the alpha of the tooltip.

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

UTextRenderComp...

 

TextRenderComponent

Text to display for the tooltip.

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

EGoogleVRContro...

 

TooltipLocation

Determines the location of this tooltip.

Constructors

Name Description

Public function

UGoogleVRControllerTooltipComponent

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function Virtual

void

 

OnSideChanged

(
    bool IsLocationOnLeft
)

Called when the tooltip changes sides.

Public function UFunction Meta, BlueprintImplementableEvent

void

 

ReceiveOnSideChanged

(
    bool IsLocationOnLeft
)

Blueprint implementable event for when the tooltip changes sides.

Overridden from UActorComponent

Name Description

Public function Virtual

void

 

BeginPlay()

Begins Play for the component.

Public function Virtual

void

 

TickComponent

(
    float DeltaTime,
    ELevelTick TickType,
    FActorComponentTickFunction* T...
)

Function called every frame on this ActorComponent.

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