[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category="Reticle")
UMaterialInterface * Material
Material used for the reticle.
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category="Reticle")
UMaterialInterface * Material
Material used for the reticle.