UGoogleVRGazeReticleComponent::OnPointerExit

Called when the pointer stops hitting an actor.

Windows
MacOS
Linux

Override Hierarchy

IGoogleVRPointer::OnPointerExit()

UGoogleVRGazeReticleComponent::OnPointerExit()

References

Module

GoogleVRController

Header

/Engine/Plugins/Runtime/GoogleVR/GoogleVRController/Source/GoogleVRController/Classes/GoogleVRGazeReticleComponent.h

Include

#include "GoogleVRGazeReticleComponent.h"

Source

/Engine/Plugins/Runtime/GoogleVR/GoogleVRController/Source/GoogleVRController/Private/GoogleVRGazeReticleComponent.cpp

Syntax

virtual void OnPointerExit
(
    const FHitResult & HitResult
)

Remarks

Called when the pointer stops hitting an actor.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss