TranslucentSortPriority

TranslucentSortPriority to use when rendering.

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category="Rendering")
int TranslucentSortPriority

Remarks

TranslucentSortPriority to use when rendering. The reticle, the laser, and the controller mesh use TranslucentSortPriority. The controller touch point mesh uses TranslucentSortPriority+1, this makes sure that the touch point doesn't z-fight with the controller mesh.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss