[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category="Battery")
UTexture2D * BatteryAlmostFullTexture
Texture used for the battery almost full state.
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category="Battery")
UTexture2D * BatteryAlmostFullTexture
Texture used for the battery almost full state.