[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category="Meshes")
UStaticMesh * ControllerTouchPointMesh
Mesh used for controller touch point.
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category="Meshes")
UStaticMesh * ControllerTouchPointMesh
Mesh used for controller touch point.