[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category="Materials")
UMaterialInterface * SystemMaterial
Material used when pressing the system button.
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category="Materials")
UMaterialInterface * SystemMaterial
Material used when pressing the system button.