UGoogleVRPointerInputComponent::GetIntersectionLocation

The world location where the pointer intersected with the hit actor.

Windows
MacOS
Linux

References

Module

GoogleVRController

Header

/Engine/Plugins/Runtime/GoogleVR/GoogleVRController/Source/GoogleVRController/Classes/GoogleVRPointerInputComponent.h

Include

#include "GoogleVRPointerInputComponent.h"

Source

/Engine/Plugins/Runtime/GoogleVR/GoogleVRController/Source/GoogleVRController/Private/GoogleVRPointerInputComponent.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="GoogleVRPointerInput", Meta=(Keywords="Cardboard AVR GVR"))
FVector GetIntersectionLocation() const

Remarks

The world location where the pointer intersected with the hit actor.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss