UGoogleVRHMDFunctionLibrary::SetDaydreamLoadingSplashScreenTexture

Set the loading splash screen texture the daydream app wil be using.

Windows
MacOS
Linux

References

Module

GoogleVRHMD

Header

/Engine/Plugins/Runtime/GoogleVR/GoogleVRHMD/Source/GoogleVRHMD/Classes/GoogleVRHMDFunctionLibrary.h

Include

#include "GoogleVRHMDFunctionLibrary.h"

Source

/Engine/Plugins/Runtime/GoogleVR/GoogleVRHMD/Source/GoogleVRHMD/Private/GoogleVRHMDFunctionLibrary.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="GoogleVRHMD", Meta=(Keywords="Cardboard AVR GVR Splash"))
static void SetDaydreamLoadingSplashScreenTexture
(
    class UTexture2D * Texture,
    FVector2D UVOffset,
    FVector2D UVSize
)

Remarks

Set the loading splash screen texture the daydream app wil be using. Note that this function only works for daydream app.

Parameters

Parameter

Description

Texture

A texture asset to be used for rendering the splash screen.

UVOffset

A 2D vector for offset the splash screen texture. Default value is (0.0, 0.0)

UVSize

A 2D vector specifies which part of the splash texture will be rendered on the screen. Default value is (1.0, 1.0)

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