Module |
|
Header |
/Engine/Plugins/Runtime/GoogleVR/GoogleVRHMD/Source/GoogleVRHMD/Classes/GoogleVRHMDFunctionLibrary.h |
Include |
#include "GoogleVRHMDFunctionLibrary.h" |
Source |
/Engine/Plugins/Runtime/GoogleVR/GoogleVRHMD/Source/GoogleVRHMD/Private/GoogleVRHMDFunctionLibrary.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="GoogleVRHMD", Meta=(Keywords="Cardboard AVR GVR Splash"))
static void SetDaydreamLoadingSplashScreenTexture
(
class UTexture2D * Texture,
FVector2D UVOffset,
FVector2D UVSize
)
Set the loading splash screen texture the daydream app wil be using. Note that this function only works for daydream app.
Parameter |
Description |
---|---|
Texture |
A texture asset to be used for rendering the splash screen. |
UVOffset |
A 2D vector for offset the splash screen texture. Default value is (0.0, 0.0) |
UVSize |
A 2D vector specifies which part of the splash texture will be rendered on the screen. Default value is (1.0, 1.0) |