LodAverageVertexPerPixel

The targeted budget of hair vertex per pixel.

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category="Performance", AdvancedDisplay,
          Meta=(ClampMin="0.0", UIMin="0.0", UIMax="6.0", SliderExponent=1))
float LodAverageVertexPerPixel

Remarks

The targeted budget of hair vertex per pixel. Cluster strands will be decimated based on that. Used when r.HairStrands.Cluster.Culling = 1.

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