Module |
|
Header |
/Engine/Plugins/Experimental/HairStrands/Source/HairStrandsCore/Public/GroomDesc.h |
Include |
#include "GroomDesc.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FHairGroupDesc
Name | Description | ||
---|---|---|---|
|
bScatterSceneLighting |
Light hair with the scene color. |
|
|
bUseStableRasterization |
Insure the hair does not alias. |
|
|
GuideCount |
Number of simulation guides within this hair group. |
|
|
float |
HairClipLength |
Normalized hair clip length, i.e. at which length hair will be clipped. |
|
HairCount |
Number of hairs within this hair group. |
|
|
float |
HairLength |
Length of the longest hair strands |
|
float |
HairRaytracingRadiusScale |
Scale the hair geometry radius for ray tracing effects (e.g. shadow) |
|
float |
HairRootScale |
Scale the hair width at the root |
|
float |
HairShadowDensity |
Override the hair shadow density factor (unit less). |
|
float |
HairTipScale |
Scale the hair with at the tip |
|
float |
HairWidth |
Hair width (in centimeters) |
|
float |
LodAverageVertexPerPixel |
The targeted budget of hair vertex per pixel. |
|
float |
LodBias |
Bias the selected LOD. |
Name | Description | |
---|---|---|
|
FHairGroupDesc() |
Contructor used to initialised new values. |