| FRenderResource
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Module |
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Header |
/Engine/Plugins/Experimental/HairStrands/Source/HairStrandsCore/Public/GroomAsset.h |
Include |
#include "GroomAsset.h" |
struct FHairStrandsRestRootResource : public FRenderResource
Render buffers for root deformation for dynamic meshes
Name | Description | ||
---|---|---|---|
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MeshProjectionLODs |
Store the hair projection information for each mesh LOD |
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RootData |
Store CPU data for root info & root binding |
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|
RootNormalBuffer |
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RootPositionBuffer |
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VertexToCurveIndexBuffer |
Name | Description | |
---|---|---|
|
FHairStrandsRestRootResource() |
Build the hair strands resource |
|
FHairStrandsRestRootResource ( |
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|
FHairStrandsRestRootResource |
Name | Description | ||
---|---|---|---|
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PopulateFromRootData() |
Populate GPU LOD data from RootData (this function doesn't initialize resources) |
Name | Description | ||
---|---|---|---|
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GetFriendlyName() |
Get the resource name |
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InitRHI() |
Init the buffer |
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ReleaseRHI() |
Release the buffer |
Name |
Description |
|
---|---|---|
|
FMeshProjectionLOD |