[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, EditFixedSize, BlueprintReadWrite, Category="HairPhysics",
Meta=(DisplayName="Group"))
TArray< FHairGroupsPhysics > HairGroupsPhysics
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, EditFixedSize, BlueprintReadWrite, Category="HairPhysics",
Meta=(DisplayName="Group"))
TArray< FHairGroupsPhysics > HairGroupsPhysics