SourceSkeletalMesh

Skeletal mesh on which the groom has been authored.

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(VisibleAnywhere, BlueprintReadWrite, Category="BuildSettings",
          Meta=(ClampMin="0.01", UIMin="0.01", UIMax="1.0"))
USkeletalMesh * SourceSkeletalMesh

Remarks

Skeletal mesh on which the groom has been authored. This is optional, and used only if the hair binding is done a different mesh than the one which it has been authored

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