[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(VisibleAnywhere, BlueprintReadWrite, Category="BuildSettings",
Meta=(ClampMin="0.01", UIMin="0.01", UIMax="1.0"))
USkeletalMesh * SourceSkeletalMesh
Skeletal mesh on which the groom has been authored. This is optional, and used only if the hair binding is done a different mesh than the one which it has been authored