| UObjectBase
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Module |
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Header |
/Engine/Plugins/Experimental/HairStrands/Source/HairStrandsCore/Public/GroomAsset.h |
Include |
#include "GroomAsset.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType, HideCategories=(Object))
class UGroomBindingAsset : public UObject
Implements an asset that can be used to store binding information between a groom and a skeletal mesh
Name | Description | ||
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UGroomAsset ... |
Groom |
Groom to bind. |
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GroupInfos |
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HairGroupDatas |
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HairGroupResources |
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HairGroupResourcesToDelete |
Queue of resources which needs to be deleted. |
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NumInterpolationPoints |
Number of points to be used for radial basis function interpolation |
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FOnGroomBinding... |
OnGroomBindingAssetChanged |
Private : |
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QueryStatus |
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USkeletalMesh &... |
SourceSkeletalMesh |
Skeletal mesh on which the groom has been authored. |
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USkeletalMesh &... |
TargetSkeletalMesh |
Skeletal mesh on which the groom is attached to. |
Name | Description | ||
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FOnGroomBind... |
GetOnGroomBindingAssetChanged() |
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InitResource() |
Initialize resources. |
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IsBindingAssetValid ( |
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IsCompatible ( |
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IsCompatible ( |
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ReleaseResource() |
Release the hair strands resource. |
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Reset() |
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UpdateResource() |
Update resources. |
Name | Description | ||
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BeginDestroy() |
Called before destroying the object. |
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PostEditChangeProperty ( |
Part of UObject interface |
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PostLoad() |
Do any object-specific cleanup required immediately after loading an object. |
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PostSaveRoot ( |
Called from within SavePackage on the passed in base/root object. |
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PreSave ( |
Presave function. |
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Serialize ( |
Handles reading, writing, and reference collecting using FArchive. |
Name |
Description |
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FHairGroupData |
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FHairGroupResource |
GPU and CPU binding data for both simulation and rendering. |
Name |
Description |
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EQueryStatus |
Name |
Description |
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FHairGroupDatas |
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FHairGroupResources |
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FOnGroomBindingAssetChanged |
Notification when anything changed |