| UActorFactory::PostSpawnActor()
|
Module |
|
Header |
/Engine/Plugins/Experimental/HairStrands/Source/HairStrandsEditor/Public/GroomActorFactory.h |
Include |
#include "GroomActorFactory.h" |
Source |
/Engine/Plugins/Experimental/HairStrands/Source/HairStrandsEditor/Private/GroomActorFactory.cpp |
Subclasses may implement this to modify the actor after it has been spawned IMPORTANT: If you override this, you should usually also override PostCreateBlueprint()!