UReimportHairStrandsFactory

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

HairStrandsEditor

Header

/Engine/Plugins/Experimental/HairStrands/Source/HairStrandsEditor/Public/ReimportHairStrandsFactory.h

Include

#include "ReimportHairStrandsFactory.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(HideCategories=Object)
class UReimportHairStrandsFactory :
    public UHairStrandsFactory,
    public FReimportHandler

Constructors

Name Description

Public function

UReimportHairStrandsFactory

(
    const FObjectInitializer& ObjectIn...
)

Overridden from UFactory

Name Description

Public function Virtual

bool

 

FactoryCanImport

(
    const FString& Filename
)

Whether the specified file can be imported by this factory.

Overridden from FReimportHandler

Name Description

Public function Virtual

bool

 

CanReimport

(
    UObject* Obj,
    TArray< FString >& OutFilenames
)

Check to see if the handler is capable of reimporting the object

Public function Virtual

EReimportRes...

 

Reimport

(
    UObject* Obj
)

Attempt to reimport the specified object from its source

Public function Virtual

void

 

SetReimportPaths

(
    UObject* Obj,
    const TArray< FString >& NewReimpo...
)

Sets the reimport path(s) for the specified object

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss