Module |
|
Header |
/Engine/Plugins/Experimental/HairStrands/Source/HairStrandsNiagara/Public/NiagaraDataInterfacePhysicsAsset.h |
Include |
#include "NiagaraDataInterfacePhysicsAsset.h" |
Source |
/Engine/Plugins/Experimental/HairStrands/Source/HairStrandsNiagara/Private/NiagaraDataInterfacePhysicsAsset.cpp |
void Initialize
(
const TWeakObjectPtr< class UPhysicsAsset > PhysicsAsset,
const TWeakObjectPtr< class USkeletalMeshComponent > SkeletalMesh,
const FTransform & InWorldTransform
)
Set the assets that will be used to affect the buffer