FNDIPhysicsAssetBuffer::Initialize

Set the assets that will be used to affect the buffer

Windows
MacOS
Linux

References

Module

HairStrandsNiagara

Header

/Engine/Plugins/Experimental/HairStrands/Source/HairStrandsNiagara/Public/NiagaraDataInterfacePhysicsAsset.h

Include

#include "NiagaraDataInterfacePhysicsAsset.h"

Source

/Engine/Plugins/Experimental/HairStrands/Source/HairStrandsNiagara/Private/NiagaraDataInterfacePhysicsAsset.cpp

Syntax

void Initialize
(
    const TWeakObjectPtr< class UPhysicsAsset > PhysicsAsset,
    const TWeakObjectPtr< class USkeletalMeshComponent > SkeletalMesh,
    const FTransform & InWorldTransform
)

Remarks

Set the assets that will be used to affect the buffer

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss