| FNiagaraDataInterfaceProxy::ConsumePerInstanceDataFromGameThread()
|
Module |
|
Header |
/Engine/Plugins/Experimental/HairStrands/Source/HairStrandsNiagara/Public/NiagaraDataInterfacePhysicsAsset.h |
Include |
#include "NiagaraDataInterfacePhysicsAsset.h" |
Source |
/Engine/Plugins/Experimental/HairStrands/Source/HairStrandsNiagara/Private/NiagaraDataInterfacePhysicsAsset.cpp |
virtual void ConsumePerInstanceDataFromGameThread
(
void * PerInstanceData,
const FNiagaraSystemInstanceID & Instance
)
Get the data that will be passed to render