Module |
|
Header |
/Engine/Plugins/Runtime/AR/Microsoft/HoloLensAR/Source/HoloLensAR/Public/HoloLensARSystem.h |
Include |
#include "HoloLensARSystem.h" |
Source |
/Engine/Plugins/Runtime/AR/Microsoft/HoloLensAR/Source/HoloLensAR/Private/HoloLensARSystem.cpp |
static void OnLog
(
const wchar_t * LogMsg
)
Callback so the interop layer can log messages that show up in the UE4 log