| IARSystemSupport | ||
| FGCObject | ||
| TSharedFromThis
|
Module |
|
Header |
/Engine/Plugins/Runtime/AR/Microsoft/HoloLensAR/Source/HoloLensAR/Public/HoloLensARSystem.h |
Include |
#include "HoloLensARSystem.h" |
class FHoloLensARSystem :
public IARSystemSupport,
public FGCObject,
public TSharedFromThis< FHoloLensARSystem, ESPMode::ThreadSafe >
Name | Description | |
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FHoloLensARSystem() |
Name | Description | |
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~FHoloLensARSystem() |
Name | Description | ||
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|
UWMRARPin &#... |
CreateNamedARPin ( |
WMR Anchor Implementation. |
|
UWMRARPin &#... |
CreateNamedARPinAroundAnchor |
WMR Anchor Implementation. |
|
GetPVCameraIntrinsics |
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GetPVCameraToWorldTransform() |
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GetWorldSpaceRayFromCameraPoint ( |
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IsWMRAnchorStoreReady() |
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LoadWMRAnchorStoreARPins() |
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OnLog ( |
Callback so the interop layer can log messages that show up in the UE4 log |
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OnTrackingChanged ( |
Tracking notification callback. |
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PinComponentToARPin ( |
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RemoveAllARPinsFromAnchorStore() |
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RemoveARPinFromAnchorStore ( |
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ResizeMixedRealityCamera ( |
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SaveARPinToAnchorStore ( |
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SetEnabledMixedRealityCamera ( |
Third camera. |
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SetInterop ( |
Give the AR System access to the Windows Mixed Reality Interop which wraps UWP and or winrt mixed reality APIs. |
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SetTrackingSystem ( |
Used to associate the HMD with the AR system bits |
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Shutdown() |
So the module can shut down the ar services cleanly |
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StartCameraCapture() |
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StopCameraCapture() |