FHoloLensARSystem

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

HoloLensAR

Header

/Engine/Plugins/Runtime/AR/Microsoft/HoloLensAR/Source/HoloLensAR/Public/HoloLensARSystem.h

Include

#include "HoloLensARSystem.h"

Syntax

class FHoloLensARSystem :
    public IARSystemSupport,
    public FGCObject,
    public TSharedFromThis< FHoloLensARSystem, ESPMode::ThreadSafe >

Constructors

Name Description

Public function

FHoloLensARSystem()

Destructors

Name Description

Public function Virtual

~FHoloLensARSystem()

Functions

Name Description

Public function

UWMRARPin &#...

 

CreateNamedARPin

(
    FName Name,
    const FTransform& PinToWorldTransf...
)

WMR Anchor Implementation.

Public function

UWMRARPin &#...

 

CreateNamedARPinAroundAnchor

(
    FName Name,
    FString AnchorId
)

WMR Anchor Implementation.

Public function

bool

 

GetPVCameraIntrinsics

(
    FVector2D& focalLength,
    int& width,
    int& height,
    FVector2D& principalPoint,
    FVector& radialDistortion,
    FVector2D& tangentialDistortion
)

Public function

FTransform

 

GetPVCameraToWorldTransform()

Public function

FVector

 

GetWorldSpaceRayFromCameraPoint

(
    FVector2D pixelCoordinate
)

Public function Const

bool

 

IsWMRAnchorStoreReady()

Public function

TArray< UWMR...

 

LoadWMRAnchorStoreARPins()

Public function Static

void

 

OnLog

(
    const wchar_t* LogMsg
)

Callback so the interop layer can log messages that show up in the UE4 log

Public function

void

 

OnTrackingChanged

(
    EARTrackingQuality InTrackingQualit...
)

Tracking notification callback.

Public function

bool

 

PinComponentToARPin

(
    USceneComponent* ComponentToPi...,
    UWMRARPin* Pin
)

Public function

void

 

RemoveAllARPinsFromAnchorStore()

Public function

void

 

RemoveARPinFromAnchorStore

(
    UARPin* InPin
)

Public function

void

 

ResizeMixedRealityCamera

(
    FIntPoint& size
)

Public function

bool

 

SaveARPinToAnchorStore

(
    UARPin* InPin
)

Public function

void

 

SetEnabledMixedRealityCamera

(
    bool enabled
)

Third camera.

Public function

void

 

SetInterop

(
    WindowsMixedReality::MixedRealityIn...
)

Give the AR System access to the Windows Mixed Reality Interop which wraps UWP and or winrt mixed reality APIs.

Public function

void

 

SetTrackingSystem

Used to associate the HMD with the AR system bits

Public function

void

 

Shutdown()

So the module can shut down the ar services cleanly

Public function

void

 

StartCameraCapture()

Public function

void

 

StopCameraCapture()

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss