Name |
Description |
|
---|---|---|
|
FHotfixModule |
Module for Hotfix base implementation |
|
UOnlineHotfixManager |
This class manages the downloading and application of hotfix data Hotfix data is a set of non-executable files downloaded and applied to the game. |
|
UUpdateManager |
Update manager |
Name |
Description |
---|---|
FOnHotfixAvailableComplete |
Delegate fired when a check for hotfix files (but not application) completes |
FOnHotfixComplete |
Delegate fired when the hotfix process has completed |
FOnHotfixCompleteDelegate |
|
FOnHotfixProcessedFile |
Delegate fired as each file is applied |
FOnHotfixProcessedFileDelegate |
|
FOnHotfixProgress |
Delegate fired as progress of hotfix file reading happens |
FOnHotfixProgressDelegate |
|
FOnUpdateCheckComplete |
Delegate fired when a single update check has completed |
FOnUpdateCheckCompleteDelegate |
|
FOnUpdateHotfixProcessedFile |
Delegate fired when a single file hotfix is applied |
FOnUpdateHotfixProcessedFileDelegate |
|
FOnUpdateHotfixProgress |
Delegate fired when progress on a hotfix download is made |
FOnUpdateHotfixProgressDelegate |
|
FOnUpdateStatusChanged |
Delegate fired when changes to the update progress have been made |
FOnUpdateStatusChangedDelegate |
Name |
Description |
|
---|---|---|
|
EHotfixResult |
|
|
EPatchCheckResult |
Possible outcomes at the end of just the patch check |
|
EUpdateCompletionStatus |
Possible outcomes at the end of an update check |
|
EUpdateState |
Various states the update manager flows through as it checks for patches/hotfixes |
Name | Description | ||
---|---|---|---|
|
LexToString ( |