UHoudiniCSV::GetLastPointIDToSpawnAtTime

Get the last pointID of the points to be spawned at time t Invalid Index are used to indicate edge cases: -1 will be returned if there is no points to spawn ( t is smaller than the first point time ) NumberOfRows will be returned if all points in the CSV have been spawned ( t is higher than the last point time )

Windows
MacOS
Linux

References

Module

HoudiniNiagara

Header

/Engine/Plugins/FX/HoudiniNiagara/Source/HoudiniNiagara/Public/HoudiniCSV.h

Include

#include "HoudiniCSV.h"

Source

/Engine/Plugins/FX/HoudiniNiagara/Source/HoudiniNiagara/Private/HoudiniCSV.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Houdini Attributes Data")
bool GetLastPointIDToSpawnAtTime
(
    const float & time,
    int32 & lastIndex
) const

Remarks

Get the last pointID of the points to be spawned at time t Invalid Index are used to indicate edge cases: -1 will be returned if there is no points to spawn ( t is smaller than the first point time ) NumberOfRows will be returned if all points in the CSV have been spawned ( t is higher than the last point time )

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss