UHoudiniCSV::GetMaxNumberOfPointValueIndexes

Returns the maximum number of indexes per point, used for flattening the buffer for HLSL conversion.

Windows
MacOS
Linux

References

Module

HoudiniNiagara

Header

/Engine/Plugins/FX/HoudiniNiagara/Source/HoudiniNiagara/Public/HoudiniCSV.h

Include

#include "HoudiniCSV.h"

Source

/Engine/Plugins/FX/HoudiniNiagara/Source/HoudiniNiagara/Private/HoudiniCSV.cpp

Syntax

int32 GetMaxNumberOfPointValueIndexes() const

Remarks

Returns the maximum number of indexes per point, used for flattening the buffer for HLSL conversion.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss