UHoudiniCSVFactory

Copyright (c) <2018> Side Effects Software Inc.

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

HoudiniNiagaraEditor

Header

/Engine/Plugins/FX/HoudiniNiagara/Source/HoudiniNiagaraEditor/Public/HoudiniCSVFactory.h

Include

#include "HoudiniCSVFactory.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(MinimalAPI)
class UHoudiniCSVFactory :
    public UFactory,
    public FReimportHandler

Remarks

Copyright (c) <2018> Side Effects Software Inc.

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.A factory for HoudiniCSV assets.

Constructors

Name Description

Public function

UHoudiniCSVFactory

(
    const FObjectInitializer& ObjectIn...
)

Overridden from UFactory

Name Description

Public function Virtual

bool

 

DoesSupportClass

(
    UClass* Class
)

Public function Virtual

bool

 

FactoryCanImport

(
    const FString& Filename
)

Whether the specified file can be imported by this factory.

Public function Virtual

UObject *...

 

FactoryCreateFile

(
    UClass* InClass,
    UObject* InParent,
    FName InName,
    EObjectFlags Flags,
    const FString& Filename,
    const TCHAR* Parms,
    FFeedbackContext* Warn,
    bool& bOutOperationCanceled
)

Import file as text virtual UObject* FactoryCreateText(UClass InClass, UObject InParent, FName InName, EObjectFlags Flags, UObject Context, const TCHAR Type, const TCHAR& Buffer, const TCHAR BufferEnd, FFeedbackContext* Warn) override;

Public function Virtual

UObject *...

 

FactoryCreateNew

(
    UClass* Class,
    UObject* InParent,
    FName Name,
    EObjectFlags Flags,
    UObject* Context,
    FFeedbackContext* Warn
)

New file from the menu, uneeded!

Public function Virtual Const

FText

 

GetDisplayName()

Returns the name of the factory for menus

Overridden from FReimportHandler

Name Description

Public function Virtual

bool

 

CanReimport

(
    UObject* Obj,
    TArray< FString >& OutFilenames
)

Check to see if the handler is capable of reimporting the object

Public function Virtual Const

int32

 

GetPriority()

Get the import priority for this handler.

Public function Virtual

EReimportRes...

 

Reimport

(
    UObject* Obj
)

Attempt to reimport the specified object from its source

Public function Virtual

void

 

SetReimportPaths

(
    UObject* Obj,
    const TArray< FString >& NewReimpo...
)

Sets the reimport path(s) for the specified object

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