| UObjectBase
|
Module |
|
Header |
/Engine/Plugins/FX/HoudiniNiagara/Source/HoudiniNiagaraEditor/Public/HoudiniCSVFactory.h |
Include |
#include "HoudiniCSVFactory.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(MinimalAPI)
class UHoudiniCSVFactory :
public UFactory,
public FReimportHandler
Copyright (c) <2018> Side Effects Software Inc.
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.A factory for HoudiniCSV assets.
Name | Description | |
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UHoudiniCSVFactory ( |
Name | Description | ||
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DoesSupportClass ( |
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FactoryCanImport ( |
Whether the specified file can be imported by this factory. |
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|
UObject *... |
FactoryCreateFile ( |
Import file as text virtual UObject* FactoryCreateText(UClass InClass, UObject InParent, FName InName, EObjectFlags Flags, UObject Context, const TCHAR Type, const TCHAR& Buffer, const TCHAR BufferEnd, FFeedbackContext* Warn) override; |
|
UObject *... |
FactoryCreateNew ( |
New file from the menu, uneeded! |
|
GetDisplayName() |
Returns the name of the factory for menus |
Name | Description | ||
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CanReimport |
Check to see if the handler is capable of reimporting the object |
|
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GetPriority() |
Get the import priority for this handler. |
|
|
EReimportRes... |
Reimport ( |
Attempt to reimport the specified object from its source |
|
SetReimportPaths |
Sets the reimport path(s) for the specified object |