[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(Transient)
UMaterialInstanceDynamic * DynamicMaterial
Transient MID to hold the material with the render texture patched in
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(Transient)
UMaterialInstanceDynamic * DynamicMaterial
Transient MID to hold the material with the render texture patched in