UImagePlateComponent::OnRegister

Called when a component is registered, after Scene is set, but before CreateRenderState_Concurrent or OnCreatePhysicsState are called.

Windows
MacOS
Linux

Override Hierarchy

References

Module

ImagePlate

Header

/Engine/Plugins/Experimental/ImagePlate/Source/ImagePlate/Public/ImagePlateComponent.h

Include

#include "ImagePlateComponent.h"

Source

/Engine/Plugins/Experimental/ImagePlate/Source/ImagePlate/Private/ImagePlateComponent.cpp

Syntax

virtual void OnRegister()

Remarks

Called when a component is registered, after Scene is set, but before CreateRenderState_Concurrent or OnCreatePhysicsState are called.

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