UImgMediaSource::GetSequencePath

Get the path to the image sequence directory to be played.

Windows
MacOS
Linux

References

Module

ImgMedia

Header

/Engine/Plugins/Media/ImgMedia/Source/ImgMedia/Public/ImgMediaSource.h

Include

#include "ImgMediaSource.h"

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="ImgMedia|ImgMediaSource")
const FString GetSequencePath() const

Remarks

Get the path to the image sequence directory to be played.

Returns

The file path.

See Also

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