Module |
|
Header |
/Engine/Plugins/Media/ImgMedia/Source/ImgMedia/Public/ImgMediaSource.h |
Include |
#include "ImgMediaSource.h" |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="ImgMedia|ImgMediaSource")
const FString GetSequencePath() const
Get the path to the image sequence directory to be played.
The file path.