Module |
|
Header |
/Engine/Plugins/Compositing/LensDistortion/Source/LensDistortion/Classes/LensDistortionBlueprintLibrary.h |
Include |
#include "LensDistortionBlueprintLibrary.h" |
Source |
/Engine/Plugins/Compositing/LensDistortion/Source/LensDistortion/Private/LensDistortionBlueprintLibrary.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Lens Distortion", Meta=(WorldContext="WorldContextObject"))
static void DrawUVDisplacementToRenderTarget
(
const UObject * WorldContextObject,
const FLensDistortionCameraModel & CameraModel,
float DistortedHorizontalFOV,
float DistortedAspectRatio,
float UndistortOverscanFactor,
class UTextureRenderTarget2D * OutputRenderTarget,
float OutputMultiply,
float OutputAdd
)
Draws UV displacement map within the output render target.
Red & green channels hold the distortion displacement;
Blue & alpha channels hold the undistortion displacement.