ULensDistortionBlueprintLibrary::GetUndistortOverscanFactor

Returns the overscan factor required for the undistort rendering to avoid unrendered distorted pixels.

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MacOS
Linux

References

Module

LensDistortion

Header

/Engine/Plugins/Compositing/LensDistortion/Source/LensDistortion/Classes/LensDistortionBlueprintLibrary.h

Include

#include "LensDistortionBlueprintLibrary.h"

Source

/Engine/Plugins/Compositing/LensDistortion/Source/LensDistortion/Private/LensDistortionBlueprintLibrary.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Lens Distortion")
static void GetUndistortOverscanFactor
(
    const FLensDistortionCameraModel & CameraModel,
    float DistortedHorizontalFOV,
    float DistortedAspectRatio,
    float & UndistortOverscanFactor
)

Remarks

Returns the overscan factor required for the undistort rendering to avoid unrendered distorted pixels.

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