FLevelSequenceEditorSpawnRegister::SaveDefaultSpawnableState

Saves the default state for the specified spawnable, if an instance for it currently exists

Windows
MacOS
Linux

References

Module

LevelSequenceEditor

Header

/Engine/Plugins/MovieScene/LevelSequenceEditor/Source/LevelSequenceEditor/Public/Misc/LevelSequenceEditorSpawnRegister.h

Include

#include "Misc/LevelSequenceEditorSpawnRegister.h"

Source

/Engine/Plugins/MovieScene/LevelSequenceEditor/Source/LevelSequenceEditor/Private/Misc/LevelSequenceEditorSpawnRegister.cpp

Syntax

void SaveDefaultSpawnableState
(
    const FGuid & BindingId,
    FMovieSceneSequenceIDRef TemplateID
)

Remarks

Saves the default state for the specified spawnable, if an instance for it currently exists

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