ULidarPointCloudFileIO_ASCII::CreatePointCloudFromFile

Windows
MacOS
Linux

References

Module

LidarPointCloudRuntime

Header

/Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Public/IO/LidarPointCloudFileIO_ASCII.h

Include

#include "IO/LidarPointCloudFileIO_ASCII.h"

Source

/Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Private/IO/LidarPointCloudFileIO_ASCII.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Lidar Point Cloud",
          Meta=(Latent, WorldContext="WorldContextObject", LatentInfo="LatentInfo", ExpandEnumAsExecs="AsyncMode", DisplayName="Create Lidar Point Cloud From File (ASCII)"))
static void CreatePointCloudFromFile
(
    UObject * WorldContextObject,
    const FString & Filename,
    bool bUseAsync,
    FVector2D RGBRange,
    FLidarPointCloudImportSettings_ASCII_Columns Columns,
    FLatentActionInfo LatentInfo,
    ELidarPointCloudAsyncMode & AsyncMode,
    float & Progress,
    ULidarPointCloud *& PointCloud
)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss