ULidarPointCloud::Initialize
Re-initializes the asset with new bounds. Warning: Will erase all currently held data!
Module
|
LidarPointCloudRuntime
|
Header
|
/Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Public/LidarPointCloud.h
|
Include
|
#include "LidarPointCloud.h"
|
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Lidar Point Cloud")
void Initialize
(
const FBox & NewBounds
)
Re-initializes the asset with new bounds. Warning: Will erase all currently held data!
Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.