ULidarPointCloud::IsFullyLoaded

Returns true, if the cloud is fully and persistently loaded.

Windows
MacOS
Linux

References

Module

LidarPointCloudRuntime

Header

/Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Public/LidarPointCloud.h

Include

#include "LidarPointCloud.h"

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Lidar Point Cloud")
bool IsFullyLoaded() const

Remarks

Returns true, if the cloud is fully and persistently loaded.

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