ULidarPointCloud::LineTraceSingle

Performs a raycast test against the point cloud. Returns the pointer if hit or nullptr otherwise.

Windows
MacOS
Linux

References

Module

LidarPointCloudRuntime

Header

/Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Public/LidarPointCloud.h

Include

#include "LidarPointCloud.h"

Source

/Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Private/LidarPointCloud.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Lidar Point Cloud", Meta=(Keywords="raycast"))
bool LineTraceSingle
(
    FVector Origin,
    FVector Direction,
    float Radius,
    bool bVisibleOnly,
    FLidarPointCloudPoint & PointHit
)

Remarks

Performs a raycast test against the point cloud. Returns the pointer if hit or nullptr otherwise.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss