Module |
|
Header |
/Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Public/LidarPointCloud.h |
Include |
#include "LidarPointCloud.h" |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Lidar Point Cloud")
void MarkPointVisibilityDirty()
This should to be called if any manual modification to individual points' visibility has been made. If not marked dirty, the rendering may work sub-optimally.