Module |
|
Header |
/Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Public/LidarPointCloud.h |
Include |
#include "LidarPointCloud.h" |
Source |
/Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Private/LidarPointCloud.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Lidar Point Cloud",
Meta=(Latent, WorldContext="WorldContextObject", LatentInfo="LatentInfo", ExpandEnumAsExecs="AsyncMode", DisplayName="Create Lidar Point Cloud From File"))
static void CreatePointCloudFromFile
(
UObject * WorldContextObject,
const FString & Filename,
bool bUseAsync,
FLatentActionInfo LatentInfo,
ELidarPointCloudAsyncMode & AsyncMode,
float & Progress,
ULidarPointCloud *& PointCloud
)
Returns new Point Cloud object imported using default settings. If using Async, the process runs in the background without blocking the game thread.