ULidarPointCloudBlueprintLibrary::CreatePointCloudFromFile

Returns new Point Cloud object imported using default settings.

Windows
MacOS
Linux

References

Module

LidarPointCloudRuntime

Header

/Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Public/LidarPointCloud.h

Include

#include "LidarPointCloud.h"

Source

/Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Private/LidarPointCloud.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Lidar Point Cloud",
          Meta=(Latent, WorldContext="WorldContextObject", LatentInfo="LatentInfo", ExpandEnumAsExecs="AsyncMode", DisplayName="Create Lidar Point Cloud From File"))
static void CreatePointCloudFromFile
(
    UObject * WorldContextObject,
    const FString & Filename,
    bool bUseAsync,
    FLatentActionInfo LatentInfo,
    ELidarPointCloudAsyncMode & AsyncMode,
    float & Progress,
    ULidarPointCloud *& PointCloud
)

Remarks

Returns new Point Cloud object imported using default settings. If using Async, the process runs in the background without blocking the game thread.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss